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 | Rules Lawyer |
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Pake |
Withdraw action |
 05-06-2010, 11:44 uur |
Deze regel vind ik wel interessant.
Is het misschien handig dat je je actie benoemt als WITHDRAW, zodat we per definitie niet hoeven te dubben met een AoO (attack of oppertunity). De actie geldt als fullround action, dus hoeven we niet te vrezen dat ie nog iets anders gaat doen. :-)
Pikant detail is dat een invisible creature nog wel een AoO mag doen! Even onthouden dus! :-D
Withdraw
Withdrawing from melee combat is a full-round action. When you
withdraw, you can move up to double your speed. The square you
start out in is not considered threatened by any opponent you can
see, and therefore visible enemies do not get attacks of opportunity
against you when you move from that square. (Invisible enemies
still get attacks of opportunity against you, and you can’t withdraw
from combat if you’re blinded.) You can’t take a 5-foot step during
the same round in which you withdraw.
If, during the process of withdrawing, you move out of a
threatened square (other than the one you started in), enemies get
attacks of opportunity as normal.
You may not withdraw using a form of movement for which you
don’t have a listed speed. For example, a monstrous spider has a
listed climb speed, so it can withdraw by climbing away. Your
character doesn’t normally have a listed climb speed (unless you’re
under the effect of a spider climb spell, for example), so you can’t use
climbing to withdraw from combat.
Note that despite the name of this action, you don’t actually have
to leave combat entirely. For instance, you could use a withdraw
action to move away from one enemy and toward another.
Restricted Withdraw: If you are limited to taking only a standard
action each round (for instance, if you have been slowed or
during a surprise round), you can withdraw as a standard action. In
this case, you may move up to your speed (rather than up to double
your speed).
Alle regels (deze en vorige) zijn uiteraard origineel uit PHB1.
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